karate belt ranking system in ur academy

Discussion in 'Karate' started by karatekid, Oct 12, 2003.

  1. karatekid

    karatekid MOOOOOOOOOOOO

    i was wondering wot different belt ranking systems there are
    our academy's is

    Red
    White
    Yellow<--- i am
    Orange
    Green
    Purple
    Blue
    Brown
    Brown belt black stripe
    Black belt

    1st Dan
    2nd Dan
    3rd Dan
    4th Dan
    5th Dan
    6th Dan
    And so on

    please tell me yours andur rank
    thx
     
  2. KenpoDavid

    KenpoDavid Working Title

    white, yellow, orange, purple, blue, green, brown 1, brown 2, brown 3, black.

    I am curerntly purple, hopefully blue by the end of the year (and then I can wear a black gi).
     
  3. Cain

    Cain New Member

    White
    Green
    Orange
    Blue
    Purple - I am here
    Brown 4
    Brown 3
    Brown 2
    Brown 1
    Black
    Confirmation for black ie 1st Dan
    Black goes uptil 10th degree

    |Cain|
     
  4. Saz

    Saz Nerd Admin

    White
    1st Red
    2nd Red
    1st Blue
    2nd Blue
    1st Yellow
    2nd Yellow <--- my grade
    1st Green
    2nd Green
    1st Brown
    2nd Brown
    1st Black

    Black belts are graded up to 3rd Dan. Some systems of Kyokushin in the UK replace the red belts with an orange belt.
     
  5. FrankCefalu

    FrankCefalu New Member

    now do these belt rankings change due to style or individual choice by the dojo?
     
  6. Knight_Errant

    Knight_Errant Banned Banned

  7. FrankCefalu

    FrankCefalu New Member

    bah KE u bum lol
     
  8. Afro

    Afro New Member

    hey the belt ranking at my dojo goes
    white
    red
    blue
    yellow
    green
    brown
    black
     
  9. Shou Tu

    Shou Tu New Member

    Belts well the belts in my style are merely there to appease the masses. but they are ranked by half belts.

    I.E. White then when you are half way to yellow you test and get white belt with a yellow stipe. in my case it would be Blue with a green Stripe in the middle of the belt running full length.

    Hmm
    White
    Yellow
    Orange
    Purple
    Blue<------ my belt right around this belt depending on student a red belt can be given to the student to show they are now an instructor to the belts under their knowledge. until they get black that is the belt they would wear.

    Green
    Brown 1st
    Brown 2nd
    Black
    then Black is broken down into the seven animals taught in our system. not in any order Bear, Tiger, Mongoose, Mantis, Crane, Cobra, Dragon. essentially upon many yrs you could become a 7th degree once all were mastered as one complimenting the other 8th Degree Da' Shifu. This art is one art not several placed together to say they are one art.
     
    Last edited: Oct 15, 2003
  10. Goju

    Goju Yellow Belt

    the kids classes have a lot more belts than the 14+ class but in my class (Im 14) we have....

    white
    yellow
    orange
    green
    blue
    brown
    black
    yep, thats it.
    How about we add how long it takes to advance to each belt (on average and only up to before brown) because ,like mine, some dojos have fewer belt levels, but they take a long time to get through each. Most people take about 1/2 to 3/4 of a year to get to yellow from white at my dojo. Some take up to a year and a half from yellow to orange.
     
  11. tai-gip

    tai-gip New Member

    white
    light blue
    medium blue
    dark blue
    light brown
    dark brown
    black
    grey
    light green
    gold
    each sash has 0,1,2 stages all with those ever enjoyable ("pay money now") gradings excluding gold
    and they consider black equivelant of 1st dan :)
     
  12. tai-gip

    tai-gip New Member

    Wing Chun
    Grading Structure

    Level 1 Grade 1; Level 1 Grade 2; Level 2 Grade 0; Level 2 Grade 1; Level 2 Grade 2; Level 3 Grade 0; Level 3 Grade 1; Level 3 Grade 2; Level 4 Grade 0; Level 4 Grade 1; Level 4 Grade 2; Level 5 Grade 0; Level 5 Grade 1; Level 5 Grade 2; Level 6 Grade 0; Level 6 Grade 1; Level 6 Grade 2; Level 7 Grade 0; Level 7 Grade 1; Level 7 Grade 2; Level 8 Grade 0; Level 8 Grade 1; Level 8 Grade 2; Level 9 Grade 0; Level 10 Intructor; References; Technique Drills

    LEVEL ONE GRADE 1
    White sash - 1 logo
    1. Neutral stance
    2. Neutral side stance
    3. Wing Chun fist left and right
    4. Wing Chun guard left and right
    5. Pak Sao (Inward diagonal and parallel armed)
    a) left b) right
    6. Pak Sao punch (Inward diagonal parallel armed)
    a) left b) right
    7. Half front step left and right
    8. Roll punch ( three)
    9. Shil Lim Tao - opening to form fist
    10. Numeric punches 1 to 3
    11. Benefit - 1. Improve self discipline
    12. The pledge- I believe constant practising of the art of Traditional Wing Chun will enable me to transcend to a higher mental and physical level. I shall show respect for the Art, Grandmaster Cheung, Sifu, Siheng and Sidai. I shall employ my utmost tolerance and consideration when dealing with people and matters in and outside the Academy.

    LEVEL ONE GRADE 2
    White sash - 2 logos
    1. Wing Chun guard - switching a) left to right b) right to left
    2. Half side step; Left and Right
    3. Half side step Pak Sao (block straight punch); Left and Right
    4. Half front step; Left and Right
    5. Half front step Pak Sao; Left and Right
    6. Larp Sao - on Neutral Stance; Left and Right
    7. Half front step - Pak Sao, punch and roll punch; Left and Right
    8. Half front step - Larp Sao, punch and roll punch; Left And Right
    9. Shil Lim Tao - opening - Tan Sao and Wu Sao
    10. Principles of Wing Chun - 1. Guard the Centre
    11. Benefits 1 & 2: 1. Improves self discipline; 2. Improves self-confidence.

    LEVEL TWO GRADE 0
    Light blue sash - no logo
    1. Drills for eye
    2. Watching elbow drills
    3. Full side step
    4. Full side step, Pak Sao punch and roll punch
    5. Larp Sao punch, Pak Sao punch and roll punch
    a) half side step (defence) b) half front step (attack)
    6. Pak Sao punch, Larp Sao punch and roll punch
    a) half side step (defence) b) half front step (attack)
    7. Numeric punches 1 - 5
    8. First part of Shil Lim Tao
    9. Chinese counting 1 to 10
    10. History of Wing Chun in brief
    11. Benefits 1 to 3: 1 . Improves self discipline; 2. Improves self-confidence; 3. Improves self esteem.
    12. Principles 1 & 2: 1. Centre line; 2. Train to use two arms at the same time.

    LEVEL TWO GRADE 1
    Light blue sash - 1 logo
    1. Drills:
    a) Bil Sao and punch
    b) Half front step and roll punch
    c) Sidestep - Pak Sao and roll punch

    2. Form :
    Shil Lim Tao to Gum Sao section.

    3. Techniques:
    a) Grab to arm - flick to eyes, Pak Sao and roll punch
    b) Against round punch
    i) Larp Sao punch and roll punch on parallel side
    ii) Pak Sao punch and roll punch on cross arm side
    c) Offensive
    i) Larp Sao punch and roll punch on parallel side
    ii) Pak Sao punch and roll punch on cross arm side
    4. Pledge recital
    5. Benefits 1 to 4: 1 . Improves self discipline; 2. Improves self-confidence; 3. Improves self esteem; 4. Improves respect for others.
    6. Principles 1 to 3: 1. Centre line; 2. Train to use two arms at the same time; 3. Avoid fighting force with force.

    LEVEL TWO GRADE 2
    Light blue sash - 2 logos
    1. Drills:
    a) Numeric punch with front step
    b) Tan Sao and roll punch
    c) Forward and backward full step with roll punch
    d) Kan Sao and roll punch
    2. Form:
    Shil Lim Tao to Tarn Sao section
    3. Techniques
    a) Low round punch:
    i) cross leg - Kan Sao and punch with roll punch
    ii) parallel leg - Kan Sao and punch with roll punch
    b) Straight punch:
    i) Larp Sao and punch with roll punch (from side neutral parallel leg)
    ii) Pak Sao and punch with roll punch (from side neutral cross leg)
    c) Offensive - with half step forward:
    i) cross leg - Larp Sao and punch with roll punch
    ii) parallel leg - Pak Sao and punch with roll punch
    d) Shoulder grab - eye flick and roll punch
    4. Chinese terminology
    5. Benefits 1 to 5: 1 . Improves self discipline; 2. Improves self-confidence; 3. Improves self esteem; 4. Improves respect for others; 5. Improves reflexes and co-ordination.
    6. Principles 1 to 4.: 1. Centre line; 2. Train to use two arms at the same time; 3. Avoid fighting force with force; 4. Watch the elbow.

    LEVEL THREE GRADE 0
    Medium blue sash - no logo
    1. Drills:
    a) Jut Sao / punch and roll punch
    b) Half front step - Jut Sao / punch and roll punch
    c) Pak Sao / punch and roll punch
    d) Pak Sao / punch and roll punch
    Bil Sao / front kick and roll punch
    2. Form:
    Shil Lim Tao to second Pak Sao

    3. Techniques:
    a) Double round punch - high and low
    i) parallel arm - Bil Sao and Kan Sao with roll punch
    ii) cross arm - Pak Sao and Bil Sao with roll punch

    b) Round punch
    i) parallel arm - Bil Sao, front kick from half side step (from side neutral)
    ii) cross arm - Pak Sao, front kick and step forward with roll punch

    c) Lower round punch - Garn Sao and Garn Sao and punch with roll punch

    d) Front choke with 2 hands - step back with eye flick, Pak Sao

    4. Wing Chun general strategy in combat

    5. Benefits 1 to 6: 1 . Improves self discipline; 2. Improves self confidence; 3. Improves self esteem; 4. Improves respect for others; 5. Improves reflexes and co-ordination; 6. Improve eye focusing.

    6. Principles 1 to 5: 1. Centre line; 2. Train to use two arms at the same time; 3. Avoid fighting force with force; 4. Watch the elbow; 5. Use linear striking action.



    LEVEL THREE GRADE 1
    Medium blue sash - 1 logo


    1. Drills:
    a) Tan and punch b) Bil and front kick

    2. Form:
    Shil Lim Tao to Tan / Kan

    3. Techniques:
    a) against front kick - Pak Sao block, Larp Sao and roll punch
    b) against Low round - Kan Sao, punch and roll punch
    c) offensive -
    i) parallel side - step forward, pin elbow with Pak Sao, punch and roll punch
    ii) cross side - step forward, Larp Sao to pin elbow, punch and roll punch
    d) self defence techniques:
    against head lock
    i) jab to the eye and elbow to the solar plexus
    ii) bring the arm behind the attacker, grab to the hair or the eye, and strike to the throat

    4. Chinese terminology

    5. Benefits 1 to 7: 1 . Improves self discipline; 2. Improves self confidence; 3. Improves self esteem; 4. Improves respect for others; 5. Improves reflexes and co-ordination; 6. Improve eye focusing; 7. Improves contact reflexes (Chi Sao).

    6. Principles 1 to 6: 1. Protect the centre line; 2. Train to use two arms at the same time; 3. Avoid fighting force with force; 4. Watch the elbow; 5. Use linear striking action; 6. Uses pressure points to make striking techniques more effective.



    LEVEL THREE GRADE 2
    Medium blue sash - 2 logos


    1. Drills:
    Bon and Larp punch Pak Sao --> Tan Sao
    Pak and Bil Sao Pak Sao --> Bon Sao --> Larp Sao

    2. Form:
    Shil Lim Two to Bon / reverse palm

    3. Techniques:

    a) Tan Sao against Round punch and roll punch
    b) Grab from behind - Larp to elbow / kick roll punch
    c) Pak Sao / Bil Sao against round punch
    d) Bil Sao / Pak Sao against round punch
    e) Kan Sao block against front kick and roll punch

    4. Benefits 1 to 8: 1 . Improves self discipline; 2. Improves self confidence; 3. Improves self esteem; 4. Improves respect for others; 5. Improves reflexes and co-ordination; 6. Improves eye focusing; 7. Improves contact reflexes (Chi Sao); 8. Improves speed and power.

    5. Principles 1 to 7: 1. Protect the centre line; 2. Train to use two arms at the same time; 3. Avoid fighting force with force; 4. Watch the elbow; 5. Uses linear striking action; 6. Uses pressure points to make striking techniques more effective; 7. All exercises in Wing Chun are linked with the development of internal energy (Chi).



    LEVEL FOUR GRADE 0
    Dark blue sash - no logo


    1. Drills:
    Kan punch Bil --> Pak and kick
    Entry technique Bil --> Bil and kick

    2. Form:
    Shil Lim Tao Low Bil Sao - finish

    3. Entry Techniques:
    a) Bon Sao against straight punch
    b) Larp Sao and roll punch
    c) Head lock - thumb to eye, slip behind
    d) Low Bon against front kick

    4. Benefits 1 to 10: 1. Improves self discipline; 2. Improves self confidence; 3. Improves self esteem; 4. Improves respect for others; 5. Improves reflexes and co-ordination; 6. Improves eye focusing; 7. Improves contact reflexes (Chi Sao); 8. Improves speed and power; 9. Improves fitness and relieves stress; 10. Get along better with friends and family.

    5. Principles 1 to 8: 1. Protect the centre line; 2. Train to use two arms at the same time; 3. Avoid fighting force with force; 4. Watch the elbow; 5. Use linear striking action; 6. Uses pressure points to make striking techniques more effective; 7. All exercises in Wing Chun are linked with the development of internal energy (Chi); 8. Uses the same meridian pressure points as treatment of sports injuries.



    LEVEL FOUR GRADE 1
    Dark blue sash - 1 logo


    1. Advanced Shil Lim Tao - first
    Stretching - splits

    2. Drills:
    Side kick
    a) low side kick on neutral
    b) low round kick on front stance

    Round kick
    a) low round kick on neutral
    b) low round kick on front stance

    One arm Chi Sao
    a) roll
    b) Jut Sao routine and counter
    Entry techniques:
    a) parallel side to blind side (opponent stationary)
    b) parallel side to open side (opponent stationary)

    3. Character of Wing Chun 1 : 1. Developed by a woman. Suited for people who don't want to use brute force.

    4. Strategy 1: 1. Use the centre line, therefore force opponent to use the outside path.



    LEVEL FOUR GRADE 2
    Dark blue sash - 2 logos


    1. Shil Lim Tao - second

    2. Drills:

    Bon Sao --> Larp Sao - roll punch
    Bon Sao --> Tan Sao --> punch

    Side kick
    a) medium side kick from neutral stance
    b) medium side kick from front stance

    a) medium round kick from neutral stance
    b) medium round kick from front stance

    a) routine
    b) Pak Sao routine and counter

    a) cross side to blind side (opponent stationary)
    b) cross side to open side (opponent stationary)

    3. Character of Wing Chun 1 & 2: 1. Developed by a woman. Suited for people who don't want to use brute force; 2. Uses straight punches (can achieve up to 8 punches per second).

    4. Strategy 1 & 2: 1. Use the centre line and therefore force the opponent to use the outside path; 2. Control the opponent's blind side.



    LEVEL FIVE GRADE 0
    Light brown sash - no logo


    1. Shil Lim Tao - third

    2. Drills:
    Bon Sao / Larp Sao drill with round punches
    Bon Sao / Larp Sao drill against high and low punches

    a) medium side kick, front stance step in
    b) medium side kick, front stance step back

    a) medium round kick, step in
    b) medium round kick, step back

    a) Chi Sao - blindfolded
    b) blindfolded

    a) parallel to blind (opponent punch)
    parallel to opponent (opponent punch)

    b) cross to blind (opponent punch)
    cross to opponent (opponent punch)

    3. Character of Wing Chun 1 to 3: 1. Developed by a woman. Suited for people who don't want to use brute force; 2. Uses straight punches (can achieve up to 8 punches per second); 3. Teaches you to use two arms at the same time.

    4. Strategy 1 to 3: 1. Use the centre line and therefore force the opponent to use the outside path; 2. Control the opponent's blind side; 3. Attack the opponent's balance.



    LEVEL FIVE GRADE 1
    Light brown sash - 1 logo


    1. Chum Kil - first part to left 3 palm strike

    2. Drills:
    Side Kick
    a) high side kick neutral stance
    b) high round kick neutral stance

    Chi Sao double
    a) predetermined routine
    b) rolling in x 2, out x 2
    c) cross side Chi Sao

    3. Techniques:
    a) against front kick Pak
    b) round double Pak
    c) side kick - Kan Sao inside and low front kick

    Counter against jab and cross - Pak (outside) and Tuen
    High round and low round
    a) Bil and Jut

    4. Wooden Dummy:
    1 - 3 movements

    5. Character of Wing Chun 1 to 4: 1. Developed by a woman. Suited for people who don't want to use brute force; 2. Uses straight punches (can achieve up to 8 punches per second); 3. Teaches you to use two arms at the same time; 4. Develops contact reflexes by Chi Sao exercise.

    6. Strategy 1 to 4: 1. Uses the centre line and therefore forces the opponent to use the outside path; 2. Controls the opponent's blind side; 3. Attacks the opponent's balance; 4. Attack the opening.



    LEVEL FIVE GRADE 2
    Light brown sash - 2 logos


    1. Chum Kil - first part to left Bon Larp

    2. Drills:
    a) high side kick, step in
    b) high round kick, step in

    a) Fok to Larp.
    b) counter against, step forward and palm strike.
    c) parallel side Chi Sao

    a) Kan
    b) Tan and Pak

    Gum Sao
    outside and low round kick

    Pak (inside) and Larp
    Pak (cross) and Kan (parallel)

    3. Wooden Dummy:
    4 - 7 movements

    4. Character of Wing Chun 1 to 5: 1. Developed by a woman. Suited for people who don't want to use brute force; 2. Uses straight punches (can achieve up to 8 punches per second); 3. Teaches you to use two arms at the same time; 4. Develops contact reflexes by Chi Sao exercise; 5. Teaches watching the leading elbow and knee.

    5. Strategy 1 to 5: 1. Uses the centre line and therefore force the opponent to use the outside path; 2. Controls the opponent's blind side; 3. Attacks the opponent's balance; 4. Attack the opening; 5. Trap the leading elbow.



    LEVEL SIX GRADE 0
    Dark brown sash - no logo


    1. Chum Kil - first part, left and right.

    2. Drills:
    a) high side kick, step to side
    b) high round kick, step beside

    a) Tan to Larp
    b) counter against elbow strike from Bon
    c) hand touching

    a) leg block
    b) double palm and leg break

    Pak Sao and Kan Sao

    Bil and Tan
    Bon and Gum

    3. Wooden Dummy:
    8 - 10 movements

    4. Character of Wing Chun 1 to 6: 1. Developed by a woman. Suited for people who don't want to use brute force; 2. Uses straight punches (can achieve up to 8 punches per second); 3. Teaches you to use two arms at the same time; 4. Develops contact reflexes by Chi Sao exercise; 5. Teaches watching the leading elbow and knee; 6. Simple and easy to learn.

    5. Strategy 1 to 6: 1. Uses the centre line and therefore forces the opponent to use the outside path; 2. Controls the opponent's blind side; 3. Attack the opponent's balance; 4. Attack the opening; 5. Trap the leading elbow; 6. Pin the arms from the blind side.



    LEVEL SIX GRADE 1
    Dark brown sash - 1 logo


    1. Chum Kil - first and left side second part

    2. Drills:
    a) front kick
    ball of foot
    b) side kick
    snap - low
    thrust - low
    c) round kick
    ball - low
    instep - low

    3. Chi Sao - random

    4. Wooden Dummy
    11 - 14 movements

    5. Techniques:
    Against Round Punch
    at side stance i) high ii) low

    Against Front Kick
    at side stance i) cross (inside) kick

    Against Side Kick
    at side stance i) Kan inside (front kick) ii) Kan outside (low round kick)

    Against Round Kick
    at side stance i) Pak (cross) and front kick ii) high Bon (parallel) and roll punch

    Entry Techniques
    a) parallel
    b) parallel - opponent steps back

    6. Self Defence
    Attack from behind

    7. Cross arm Chi Sao - random

    8. History and philosophy

    9. Character of Wing Chun 1 to 7: 1. Developed by a woman. Suited for people who don't want to use brute force; 2. Uses straight punches (can achieve up to 8 punches per second); 3. Teaches you to use two arms at the same time; 4. Develops contact reflexes by Chi Sao exercise; 5. Teaches watching the leading elbow and knee; 6. Simple and easy to learn; 7. Uses pressure points to make striking techniques more effective.

    10. Strategy 1 to 7: 1. Uses the centre line and therefore forces the opponent to use the outside path; 2. Controls the opponent's blind side; 3. Attack the opponent's balance; 4. Attack the opening; 5. Trap the leading elbow; 6. Pin the arms from the blind side; 7. Keep moving. Don't present a steady target for your opponent.



    LEVEL SIX GRADE 2
    Dark brown sash - 2 logos


    1. Chum Kil - first and left and right, second part

    2. Drills:
    a) front kick
    heel
    b) side kick
    snap - medium
    thrust - medium
    c) right kick
    ball - medium
    instep - medium

    3. Chi Sao

    4. Wooden Dummy
    15 - 17 movements

    5. Techniques:

    Against Round Punch
    at front stance, parallel i) high
    ii) low

    Against Front Kick
    at front stance, parallel i) knee block

    Against Side Kick
    at front stance, parallel i) step back and cross

    Against Round Kick
    at front stance, parallel side i) high Bon and roll punch

    Entry Techniques
    a) cross side
    b) cross side, opponent steps back

    6. Self Defence
    Attack from left side

    7. Cross arm Chi Sao - random

    8. History and philosophy

    9. Character of Wing Chun 1 to 8: 1. Developed by a woman. Suited for people who don't want to use brute force; 2. Uses straight punches (can achieve up to 8 punches per second); 3. Teaches you to use two arms at the same time; 4. Develops contact reflexes by Chi Sao exercise; 5. Teaches watching the leading elbow and knee; 6. Simple and easy to learn; 7. Uses pressure points to make striking techniques more effective; 8. Teaches the treatment of sports injuries.

    10. Strategy 1 to 8: 1. Uses the centre line and therefore forces the opponent to use the outside path; 2. Controls the opponent's blind side; 3. Attack the opponent's balance; 4. Attack the opening; 5. Trap the leading elbow; 6. Pin the arms from the blind side; 7. Keep moving. Don't present a steady target for your opponent; 8. Use elbow in close quarters, use palm or fist in the next distance; use kick with front foot on further distance; use rear foot in furthest distance.



    LEVEL SEVEN GRADE 0
    Black sash - no logo


    1. Chum Kil - first and second part

    2. Drills:
    a) front kick
    whole foot
    top of foot
    b) side kick
    snap - high
    thrust - high
    c) round kick
    ball - high
    instep - high

    3. Chi Sao - random

    4. Wooden Dummy
    18 - 20 movements

    5. Techniques:

    Against Round Punch
    at front stance i) high - Jut and kick
    ii) low - Gum and kick

    Against Front Kick
    at front stance, cross i) Kan and roll punches

    Against Side Kick
    at front stance, cross i) Kan Sao and roll punches

    Against Round Kick
    at front stance, cross side i) double Pak and knee break

    Entry Techniques
    a) parallel - punch while moving in
    b) parallel side - opponent steps back and kicks

    6. Self Defence
    Attack from right side

    7. Cross arm Chi Sao - random

    8. History and philosophy

    9. Character of Wing Chun 1 to 9: 1. Developed by a woman. Suited for people who don't want to use brute force; 2. Uses straight punches (can achieve up to 8 punches per second); 3. Teaches you to use two arms at the same time; 4. Develops contact reflexes by Chi Sao exercise; 5. Teaches watching the leading elbow and knee; 6. Simple and easy to learn; 7. Uses pressure points to make striking techniques more effective; 8. Teaches the treatment of sports injuries; 9. Principle of using two arms extended to Butterfly Swords.

    10. Strategy 1 to 9: 1. Uses the centre line and therefore forces the opponent to use the outside path; 2. Controls the opponent's blind side; 3. Attack the opponent's balance; 4. Attack the opening; 5. Trap the leading elbow; 6. Pin the arms from the blind side; 7. Keep moving. Don't present a steady target for your opponent; 8. Use elbow in close quarters, use palm or fist in the next distance; use kick with front foot on further distance; use rear foot in furthest distance; 9. Use entry technique.



    LEVEL SEVEN GRADE 1
    Black sash - 1 logo




    1. Chum Kil
    left and right Tuen Larp Sao

    2. Kicks:
    a) front and low side kick
    b) low round and high round

    3. Chi Sao
    a) single handed blindfold
    i) predetermined
    ii) random

    3. Techniques against:
    a) side kick
    b) round kick

    4. Entry techniques:
    opponent step side round kick

    5. History and philosophy and theory.

    6. Cross Arm Chi Sao
    blindfold

    7. Self defence:
    against knife overhead

    8. Character of Wing Chun 1 to 10: 1. Developed by a woman. Suited for people who don't want to use brute force; 2. Uses straight punches (can achieve up to 8 punches per second); 3. Teaches you to use two arms at the same time; 4. Develops contact reflexes by Chi Sao exercise; 5. Teaches watching the leading elbow and knee; 6. Simple and easy to learn; 7. Uses pressure points to make striking techniques more effective; 8. Teaches the treatment of sports injuries; 9. Principle of using two arms extended to Butterfly Swords; 10. Internal Kung Fu using efficient Chi breathing.

    9. Strategy 1 to 10: 1. Uses the centre line and therefore forces the opponent to use the outside path; 2. Controls the opponent's blind side; 3. Attack the opponent's balance; 4. Attack the opening; 5. Trap the leading elbow; 6. Pin the arms from the blind side; 7. Keep moving. Don't present a steady target for your opponent; 8. Use elbow in close quarters, use palm or fist in the next distance; use kick with front foot on further distance; use rear foot in furthest distance; 9. Use entry technique; 10. Be calm, have confidence in yourself, let your reflexes guide you.





    LEVEL SEVEN GRADE 2
    Black sash - 2 logos


    1. Chum Kil
    left Bil - double palm strike

    2. Kicks:
    a) low side and high side b) high round and low round

    3. Chi Sao
    two armed blindfold, predetermined

    4. Techniques against:
    a) spinning back kick b) hammer kick

    5. Entry techniques:
    opponent steps to side, side kick

    6. Cross Arm Chi Sao
    blindfold

    7. Self defence:
    against knife slash



    LEVEL EIGHT GRADE 0
    Grey sash - no logo


    1. Chum Kil
    right Bil to finish

    2. Kicks:
    a) high side and low side
    b) high side and low round

    3. Chi Sao - two armed blindfold, random

    4. Techniques against:
    a) spinning crescent kick
    b) low sweeping kick

    5. Entry techniques:
    opponent steps to side, spinning back kick

    6. Cross Arm Chi Sao
    blindfold

    7. Self defence:
    against knife jab



    LEVEL EIGHT GRADE 1
    Grey sash - 1 logo


    1. Bil Jee
    to elbow strike, first part

    2. Kicks:
    alternate - front side, front round

    3. Entry techniques
    a) deal with side-on fighter
    b) deal with opponent switching feet

    4. Chi Sao - 2 arms at random

    5. Four self defence techniques

    6. Wing Chun history

    7. Wing Chun philosophy



    LEVEL EIGHT GRADE 2
    Grey sash - 2 logos


    1. Bil Jee - Grun Sao section
    Bil Jee application

    2. Kicks:
    alternate - round and side

    3. Techniques:
    a) deal with front foot fighter
    b) deal with opponent moving around

    Against
    spinning crescent kick

    4. Chi Sao
    a) cross arm random
    b) two arm random

    5. Self defence against weapons:
    knife

    6. Confucianism



    LEVEL NINE GRADE 0
    Light Green sash - no logo


    1. Bil Jee
    whole form and applications

    2. Kicks:
    alternate - side and round

    3. Entry techniques
    a) deal with back foot fighter
    b) deal with opponent moving back and forth

    Against
    circular punch from above
    4. Chi Sao
    a) cross arm random
    b) two arm random

    5. Self defence against stick

    6. Buddhism



    LEVEL 9 GRADE 1
    Light Green Sash - 1 logo


    1. Forms
    a) Shil Lim Tao
    b) Chum Kil
    c) Bil Jee

    2. Kicks

    3. 108 Wooden Dummy techniques with partner

    4. Techniques against kick and punch;
    a) High gate
    b) Middle gate
    c) Low gate

    5. Self defence techniques against
    a) Unarmed attack
    b) Short weapon
    c) Long weapon

    6. Chi Sao
    7. Sparring
    8. History
    9. Theory
    10. Philosophy
    11. Terminology



    LEVEL 9 GRADE 2
    Light Green Sash - 2 logos


    1. Forms
    a) Shil Lim Tao
    b) Advanced Shil Lim Tao
    c) Chum Kil
    d) Bil Jee
    2. Combination kicks and punches

    3. 108 Wooden Dummy techniques
    a) with partner
    b) in the air
    c) with one legged Wooden Dummy

    4. Techniques against any kick and punch combination.

    5. Self defence techniques against
    a) Knife
    b) Stick
    c) Sword
    d) Cricket bat, baseball bat etc.
    e) Pool cue

    6. Chi Sao
    7. Sparring
    8. History
    9. Theory

    10. Philosophy
    11. Terminology



    LEVEL TEN INSTRUCTOR
    Gold Sash


    Written
    1. Thesis on all Wing Chun forms
    2. Thesis on Chi Sao and its applications
    3. Analysis of Footwork and kicks
    4. Analysis of hand techniques
    5. Analysis of the five stages of combat
    6. History and philosophy of Wing Chun
    (Minimum of 4 months' training)

    Practical
    1. 108 Wooden Dummy techniques
    2. 36 advanced combat techniques
    3. Three two minute round sparring test
    4. Random Chi Sao
    5. Chinese terminology of all techniques
    6. Certificate from National Kung Fu Accreditation Scheme

    References:
    "Chi Power" by William Cheung (Ohara Publications)
    "The History and Philosophy of Kung Fu" by Earl C. Medeiros (Tuttle Publications)
    "Advanced Wing Chun" by William Cheung (Ohara Publications)
    "Chinese Creeds and Customs" by V.R. Burkhardt (SCMP Publications)
    "Wing Chun Bil Jee" by William Cheung (Unique Publications)
    "Tang China" by Edmund Capon (Macdonald Orbis)
    "Wing Chun Kung Fu/Jeet Kune Do - A Comparison" Vol I by William Cheung (Ohara Publications)
    "Wing Chun Butterfly Swords" by William Cheung (Ohara Publications)
    "Wing Chun Dragon Pole" by William Cheung (Ohara Publications)
    "The Wing Chun Way" Vol I & II Video Tapes (The Hawk Company)





    Technique Drills

    1. Pak --> Bil
    (R) (R)

    Pak --> Tan
    (R) (R)

    Pak --> Bon
    (R) (L)

    Pak --> Kan
    (R) (L)

    Pak --> Larp
    (R) (R)



    2. Bil --> Pak --> Kick
    (R) (R)

    Bil --> Bil --> Kick
    (R) (L)

    Bil --> Bon --> Kick
    (R) (R)

    Bil --> Grun --> Low kick
    (R) (R)

    Bil --> Kan --> Kick
    (R) (L)

    Bil --> Low --> Punch
    Kan
    (R) (R)



    3. Bon --> Larp --> Roll punches
    (R) (L)

    Bon --> Tan --> Punch
    (R) (R)

    Bon --> Kick
    (cross arm)
    (R)

    4. Larp --> Punch --> Larp punch
    (inside)
    (R)

    Larp --> Pak --> Kick

    Larp --> Bon --> Low kick

    Larp --> Bil --> Kick



    5. From Inside to Outside

    Larp Sao --> Kan
    (R) (L)

    Larp Sao --> Tuen
    (R) (L)

    Larp Sao --> Lau - Pak and punch
    (R) (R)

    Bil --> Kan
    (R) (L)

    Bil --> Tuen
    (R) (L)

    Bil --> Bil --> Kick
    (R) (L)

    Bil --> Lau - Pak
    (R) (L)



    6. Inside to Outside

    Pak (cross arm) --> Pak
    (R) (L)



    Pak (cross) --> Kan
    (R) (R)

    Pak --> Pak --> Tuen
    (R) (L) (R)

    Pak --> Larp
    (R) (R)



    7. Inside to Outside

    Bon (cross inside) --> Larp
    (R) (R)

    Bon (parallel) --> Yuen - Pak
    (R) (R)



    --------------------------------------------------------------------------------
     
  13. Andy Murray

    Andy Murray Sadly passed away. Rest In Peace.

    You refer to William Cheungs Wing Chun Tai-Gip, most WC people do not use a Belted Grading system as far as I'm aware.
     
  14. tai-gip

    tai-gip New Member

    i know Andy personaly i disagree with the whole pay for tuition scenario all together best instructor i had didnt charge a cent

    and did you notice in the level ten sylabus you needed a minimum four months training lol ...lmao ....

    still it was the last registered style i did

    and yes he is not my favourite person...scared him out of a chinese resteraunt about four months ago ... he just dosnt like me for some reason.... CAN YOU IMAGINE THAT lol:)
     
  15. Cain

    Cain New Member

    Nice copy and paste Tai Gip :D

    BWAHAHAHAHAHAHA!!!!!! :D

    |Cian|
     
  16. Freeform

    Freeform Fully operational War-Pig Supporter



    And most Wing Chunners read the top of the thread and realise this is a question on Karate.

    My old school used:

    Red
    Yellow
    Orange
    Green
    Blue
    Purple
    Brown
    Brown
    Brown with White stripe

    Then the Dan grades.
     
  17. kerling

    kerling Hidden haito style

    My School uses 10 kyu system with 3 brown belts (basic shotokan style)
    white (10th)
    yellow (9th)
    orange
    red
    green
    blue
    purple
    brown
    brown
    brown

    1 dan (sho dan)
    2 dan (ni dan)
    .....
     
  18. Megilar

    Megilar New Member

    Correct me if I am wrong, but wasn't the traditional grading system in Karate:

    White
    Green
    Brown
    Black

    The reason being you start with the white belt, and as you progress in your training, your belt would become grass stained, hence the green color. And then the further your training progressed, it would become stained with dirt, hence the brown color. And finally, it would stain to black. I think there were some stripes in there somewhere, or maybe this is a different style...

    My dojo's grading system was like this, but now it is:

    White
    Yellow
    Orange
    Blue
    Green
    Brown
    Black
     
  19. Dark Blade

    Dark Blade It Roundhouse time

    About the traditional grading system, there are too many styles and it goes back to far to trace, that theory about grass and dirt could happen, but I imagine it didn't to be honest.

    Because for one thing, you coudl reach black belt by rolling your belt in the dirt for a while...

    The belt would just be part of the uniform, not a symbol of rank if that was the case.



    Anyway, my belt grading system goes:

    White
    Yellow
    Orange
    Red
    Green
    Purple
    Blue <--Me
    Brown
    "1st Brown" (should be second)
    Black
    Dans 1-10


    Our old system used to be:
    White
    Yellow
    Red
    Green
    Brown
    Black
    Dans 1-10
     
  20. Dark Blade

    Dark Blade It Roundhouse time

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